A stored cross-site scripting (XSS) vulnerability was identified in lgsl. The issue arises from improper sanitation of user input. Everyone who accesses this page will be affected by this attack.
The function lgsl_query_40 in lgsl_protocol.php has implemented an HTTP crawler. This function makes a request to the registered game server, and upon crawling the malicious /info endpoint with our payload, will render our javascript on the info page. This information is being displayed via lgsl_details.php
foreach ($server['e'] as $field => $value) {
$value = preg_replace('/((https*:\/\/|https*:\/\/www\.|www\.)[\w\d\.\-\/=$?]*)/i', "<a href='$1' target='_blank'>$1</a>", html_entity_decode($value));
$output .= "
<tr><td> {$field} </td><td> {$value} </td></tr>";
}
Create a game server with type eco and set the target host and port accordingly to your ttack server. I have crafted this json payload that is being parsed according to the schema and being served on /info
Serve the following JSON payload at /info on your handler
{
"Animals": "1",
"EconomyDesc": "<img src=x onerror=prompt(1)>"
}
/s?=. Upon refreshing & crawling our server, it should execute our javascript.{
"cwe_ids": [
"CWE-79"
],
"severity": "HIGH",
"nvd_published_at": "2024-12-26T22:15:19Z",
"github_reviewed": true,
"github_reviewed_at": "2024-12-26T20:20:12Z"
}